Tuesday 10 May 2016

Successfully finished an alpha in time for the dev contest. Will need a bit more clean-up still, though, I have to admit.

I took a week away from the computer after the insane crunch to help stave off burnout and I think it was successful but just to make sure, I'm gonna spend some time working on a little side-project I cooked up with Bethan. I call it "SNEK" and it's basically a rather strange Snake clone with a few odd twists - most notably, the game stored the entire set of moves, allowing me to do strange things with time.

Current plan with that one is to cook it up in HTML5 and pop it on a website. Might even embed it here just for the oft-mentioned shits and giggles :)

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