I've been doing that whole "real work" thing after a couple of freelance opportunities came my way, so I've not had a lot of time for blogging.
Unsurprisingly the alpha contest went nowhere. I wasn't that taken aback given Gestalt is hideously poorly optimised and if I'm honest I don't even understand half the code any more after all these years. I'd probably be best served starting again.
Over the next few weeks I'm likely to be pushing hard on my freelance work, but blogging probably serves as a good way to relax in-between heavy sessions. I have a lengthy
rant post about "Early Access" as a business model that I've been wanting to write for a while, and I'm getting started on a new Adventurer Conqueror King campaign this week, so there may be some wittering on about that. Finally, since I've been spending a lot of time working with Ogre lately, I might spend some time blogging about that too.
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