Friday 29 April 2016

Furious Coding Update

I decided a little while ago to enter Gestalt into the WG Labs Dev Contest, which ends tomorrow evening. I kinda realised midway through last week that the closing date was rapidly approaching so I sat down and worked out a pathway to Alpha, and it came out as 56 bullet points.

As of this evening, there are 20 left.

Agonisingly close and yet I'm not giving up just yet. If I can get it into a state which can at least be called an Alpha then I can still enter the contest. So for now, insane crunch GOOOOO!

Wish me luck and I'll see you the other side.

Wednesday 6 April 2016

Quick update because I don't post here nearly as often as I perhaps should.

Progress is still being maintained. I've decided to try to reach Alpha by the end of April in order to enter a contest, and have cleared out (nearly) all of my bug list in order to enable that. I have the outline of a plan to Alpha ready, so I just need to knuckle down and get it done.

Part of that plan is to start implementing the structures necessary to permit multiplayer, since that's something this contest requires. As can be seen from my old posts about Gestalt, multiplayer's always been on the cards, but it's not been forefront in my mind so I think I have some refactoring to do to make it work. Probably a good idea to do that now, tbh, even before I have a single line of netcode.

Finally, gonna try to get Fraps to give me some decent video from the game. Will post it up if it works.